I’m looking to compile a list of all known differences in rules between LRB6 and BB2 so if you know of any please post them. I was going. I just recently downloaded the LRB6 as I read that it had the 3 extra teams but was otherwise identical to the CRP. But I have noticed it switches. Full rulebook for Blood Bowl (the LRB6 or “Icepelt” Rulebook) available from the Cyanide Blood Bowl forum. Right click the link and “Save As”, don’t try.
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I have been through the entire rulesets from LRB 6 and the new version and compiled a list of changes; some of them are small changes in wording that lead to a clarification or a potential rule change affecting the skill. I have put Possible rule changes first as potentially more interesting and clarifications second Possible Rule Changes: Removed ‘after any Master Chef rolls’ suggesting you could argue that these can be taken by the chef also!
The NAF accept that the PO rule change comes from league play experience rather than tournament play. It is also accepted that with a boost to other stunties Timmmber and Argue the CallPO removal would unnecessarily harm ogres.
Possibly just a clarification as Throw-Team mate is unmodifiable but not sure if safe throw could be used by bombardiers previously? A player with this skill can use it whenever an opposing player voluntarily moves out of a square in their tackle zone for any reason not counting push backs and other involuntary moves.
The player may use this skill when a player performing an Action on the opposing team moves out of any of his tackle zones for any reason. So Shadowing no longer requires the movement to be an Action just a voluntary movement out of the square. In theory this could now be used for Shadowing a quick snap or a pass block and oddest of all shadowing a shadowing player; although you can’t force them to have to dodge away from you see below Removal of ‘ except for Stakes ‘ along with the Skill Stakes Stakes: Gone… no more stabby bonuses and the undead can breathe a sigh of relief if they could breathe!
The player may add 1 to the D6 roll when he passes. The player may add 1 to the D6 roll when they pass the ball. No pass block vs Bombs in LRB 6 ‘All skills that may be used when a ball is thrown may be used when a bomb is thrown also’.
Addition in ‘All skills that may be used when a ball is thrown may be used when a bomb is thrown, with the exception of Pass Block. A player with Decay can never benefit from an Apothecary – they honestly wouldn’t know where to start So no apothecary can be used, assuming the team has access to one, not sure if this applies to igors?
Can potentially be used to catch bombs? Can be used to throw Bombs as it states this in Bombardier skill Juggernaut: Added ‘ regardless of their MA ‘ clarifying that MA1 or 2 players can complete the 3 squares.
Removed ‘as he prepares to throw the ball’ indicating the leader player does not need to be holding the ball Adds ‘Note that if there are more than two adjacent players, you can wait until the first block has been resolved before declaring the target of the second block. However Bombardier states you can’t use Pass block on bombs.
So no Pass block on bombs or flying team mates; as if you’d be insane enough to want to anyway! So please add comments!
boel LenipJul 20, Has Sara the Slayer only lost her stake skill or is other stuff done to her? Is it now possible to fail multiple animosity rolls with the same pass action? Timmber is a new skill?
Argue the call is that the same as in the old days? How about I got my eye on you? Any clarification on the BL vamp failing a dodge?
Normally I would roll armor and if not broken remove it to reserves. Nice that the HMP has been clarified.
Tired of trying to get nurgle players to understand that. NetsmurfJul 23, You must log in or sign up to reply here.
Rules – Changes for LRB 6 to | Blood Bowl Tactics Forum
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